Celebrate Creativity
This podcast is a deep dive into the world of creativity - from Edgar Allan Poe and Walt Whitman to understanding the use of basic AI principles in a fun and practical way.
Celebrate Creativity
Man in Motion
This episode begins with the night watchmen engaged in conversation with Rubik's Cube.
NIGHT WATCHMAN:
Mr. cube, I want the museum-tour version of how to start.
RUBIK’S CUBE:
Very well.
Rule one:
Choose one face to become your “home.”
Many begin with white—because it is easy to recognize.
But any color will do.
RUBIK’S CUBE:
Rule two:
Do not attempt to solve everything at once.
Solve a layer.
Then another.
Then another.
NIGHT WATCHMAN:
So… first you build a little island of order.
RUBIK’S CUBE:
Yes. And then you expand it.
NARRATOR:
The Night Watchman nods like this is simple.
Which is exactly how the cube likes to begin.
NIGHT WATCHMAN:
Okay, I’m going to try.
No promises.
RUBIK’S CUBE:
Promises are unnecessary.
Attention is enough.
NARRATOR:
Ebenezer turns the cube, slowly.
Thank you for experiencing Celebrate Creativity.
Welcome to CELEBRATE CREATIVITY + CONVERSATIONS WITH TOYS
This episode it's called Mind in Motion
(Toy-museum dramatization with history, humor, and wonder.)
DISCLAIMER (READ ONCE, UP FRONT)
NARRATOR (WARM, LOW):
This podcast is a dramatization that blends historical research with fiction, satire, and imagined conversations between people, toys, and other objects. It is not a documentary and not professional advice of any kind. No character, toy, product, or brand depicted in this podcast is authorized by, endorsed by, or officially affiliated with any company, manufacturer, museum, or organization; references to specific names are for storytelling only and do not imply sponsorship or approval.
This episode begins with the night watchmen engaged in conversation with Rubik's cube.
NIGHT WATCHMAN:
Mr. cube, I want the museum-tour version of how to start.
RUBIK’S CUBE:
Very well.
Rule one:
Choose one face to become your “home.”
Many begin with white—because it is easy to recognize.
But any color will do.
RUBIK’S CUBE:
Rule two:
Do not attempt to solve everything at once.
Solve a layer.
Then another.
Then another.
NIGHT WATCHMAN:
So… first you build a little island of order.
RUBIK’S CUBE:
Yes. And then you expand it.
NARRATOR:
The Night Watchman nods like this is simple.
Which is exactly how the cube likes to begin.
NIGHT WATCHMAN:
Okay, I’m going to try.
No promises.
RUBIK’S CUBE:
Promises are unnecessary.
Attention is enough.
NARRATOR:
Ebenezer turns the cube, slowly.
[SFX: CLICK… CLICK… CLICK… (measured, careful).]
NIGHT WATCHMAN:
I’ve got a question.
When I was a kid, it felt like…
you either had a secret book, or you had no hope.
RUBIK’S CUBE:
There were books.
There were diagrams.
There were television segments.
And there was always that one kid who “just did it.”
NIGHT WATCHMAN:
Yes!
And we all suspected witchcraft.
RUBIK’S CUBE:
It was not witchcraft.
It was pattern recognition.
NIGHT WATCHMAN:
So the cube is… learnable.
RUBIK’S CUBE:
Completely.
NIGHT WATCHMAN (sigh of relief):
That’s what I needed to hear.
NARRATOR:
The cube pauses—if a cube can pause.
RUBIK’S CUBE:
But let me add:
learnable does not mean fast.
And fast does not mean deep.
There are people who solve me for speed—
and people who solve me for calm.
NIGHT WATCHMAN:
I think I’m the calm version.
NARRATOR:
In the museum display behind the cube, a small placard shows a photo of Ernő Rubik—
the inventor—
and a brief timeline.
And in the quiet, something almost like a presence seems to step closer.
Not a ghost with chains.
Not a dramatic haunting.
More like… a professor walking into the room to see if the students have started.
PROFESSOR’S VOICE (GENTLE, HUNGARIAN ACCENT SUGGESTED—LIGHT):
You are holding a question.
NIGHT WATCHMAN (startled):
Who—?
RUBIK’S CUBE:
Be polite.
PROFESSOR’S VOICE:
I am only the idea of the inventor.
Not the man himself.
NIGHT WATCHMAN:
Ah.
A museum echo.
PROFESSOR’S VOICE:
Yes. I am a professor, but only the echo of a professor.
However I am an extremely respectful echo.
NARRATOR:
And the echo speaks softly—
as if the building itself remembers how this toy began:
as a problem of motion and structure.
NIGHT WATCHMAN:
And you created
A small miracle you can carry around.
RUBIK’S CUBE:
Miracles improve with practice.
NARRATOR:
Ebenezer turns the cube again.
A corner piece finds its place.
Then another.
NIGHT WATCHMAN:
Wait…
Did I just… do something right?
Cube
Yes
NIGHT WATCHMAN (laughing):
Okay, okay—don’t fight.
I’ll take the win.
NARRATOR:
Here’s what the cube doesn’t tell you right away:
It’s not only a puzzle.
It’s a lesson in how the mind handles complexity.
Some minds rush.
Some freeze.
Some do one small step and keep going.
And the cube—patient, plastic, brilliant—
reflects whatever strategy you bring to it.
NIGHT WATCHMAN:
So what’s your museum meaning, Cube?
If you were a painting, what would the plaque say?
RUBIK’S CUBE:
“An object that turns frustration into method.”
NIGHT WATCHMAN:
That’s good.
RUBIK’S CUBE:
Also:
“Proof that play can be serious.”
NARRATOR:
Ebenezer looks out at the museum floor—
rows of toys, each one a different kind of genius.
NIGHT WATCHMAN:
You know, it’s funny.
Some toys teach imagination.
Some teach comfort.
Some teach social stuff—sharing, teamwork.
But you…
RUBIK’S CUBE:
I teach persistence.
NIGHT WATCHMAN:
Yeah.
That.
RUBIK’S CUBE:
And I teach this:
the world is not obligated to be easy.
NIGHT WATCHMAN:
Oof.
RUBIK’S CUBE:
But you are allowed to get better at it.
NARRATOR:
The cube sits in Ebenezer’s hands like a compact philosophy.
But it’s also… still a toy.
Which means it can be silly.
Chaos is common.
Order is possible.
NIGHT WATCHMAN:
That’s… comforting.
RUBIK’S CUBE:
Also inconvenient.
Because it means you have work to do.
NARRATOR:
Ebenezer sets the cube down again.
NIGHT WATCHMAN:
Okay, teach me something fun I can say in the episode—
something that makes people’s eyes widen.
RUBIK’S CUBE:
Very well.
Tell them this:
Even though there are 43 quintillion reachable states,
humanity developed methods, communities, and competitions around learning the cube.
And in 2010, researchers proved that any position can be solved in 20 moves or fewer in a standard metric.
NIGHT WATCHMAN:
That’s an eye-widening fact.
RUBIK’S CUBE:
Also tell them this:
The cube’s public name changed because a company wanted something trademarkable—
so “Magic Cube” became “Rubik’s Cube” around the global release.
Wikipedia
NIGHT WATCHMAN:
So the name is part business, part honor.
RUBIK’S CUBE:
Yes.
The world is always part business.
NARRATOR:
The Night Watchman nods slowly.
NIGHT WATCHMAN:
This museum is going to turn me into a philosopher.
RUBIK’S CUBE:
No.
It will turn you into a child again—
which is more difficult.
NIGHT WATCHMAN:
Because kids don’t pretend they know everything.
RUBIK’S CUBE:
Precisely.
NARRATOR:
A soft sound from the far end of the hall—
a toy shifting, a display settling, a building breathing.
Ebenezer glances toward it.
NIGHT WATCHMAN:
We’ve got company.
RUBIK’S CUBE:
We always do.
NARRATOR:
From a nearby shelf, a VIEW-MASTER (faintly) clicks—
as if taking a photograph of this moment.
VIEW-MASTER (PLAYFUL CAMEO):
Oh, I love a good transformation scene.
NIGHT WATCHMAN:
Not now, View-Master.
VIEW-MASTER:
This is classic:
Man meets cube.
Cube meets man’s ego.
Ego loses.
NIGHT WATCHMAN:
That’s… accurate.
RUBIK’S CUBE:
Ignore the binocular gossip.
VIEW-MASTER:
Excuse me, I am a historical optical device.
RUBIK’S CUBE:
You are a drama machine.
VIEW-MASTER:
Also true.
NARRATOR:
Ebenezer picks up the cube again, more careful now.
NIGHT WATCHMAN:
Okay.
If I’m going to describe you to listeners…
I need a metaphor.
RUBIK’S CUBE:
I am a locked room mystery.
NIGHT WATCHMAN:
Nice.
RUBIK’S CUBE:
And every twist is a clue.
NIGHT WATCHMAN:
And every wrong twist is… a red herring.
RUBIK’S CUBE:
Ebenezer.
NIGHT WATCHMAN:
What?
RUBIK’S CUBE:
You are improvising.
NIGHT WATCHMAN:
That’s my brand.
RUBIK’S CUBE:
Improvisation is for jazz.
Not for this.
NIGHT WATCHMAN:
Ouch.
RUBIK’S CUBE:
I do not insult you.
I diagnose you.
NARRATOR:
Ebenezer stops turning.
He breathes.
NIGHT WATCHMAN:
Okay.
We do it methodically.
RUBIK’S CUBE:
Good.
NIGHT WATCHMAN:
But we also keep it fun.
Because it’s a toy museum.
RUBIK’S CUBE:
Agreed.
NARRATOR:
And for the first time all night, the cube sounds… pleased.
RUBIK’S CUBE:
Then let us make a deal.
NIGHT WATCHMAN:
What kind of deal?
RUBIK’S CUBE:
You tell my history accurately.
And I will tell your listeners something hopeful.
NIGHT WATCHMAN:
Deal.
NARRATOR:
The cube’s “hopeful” voice drops in—quiet, steady.
RUBIK’S CUBE:
Tell them this:
Some toys are solved by owning them.
But I am solved by engaging with difficulty.
NIGHT WATCHMAN:
That’s great.
RUBIK’S CUBE:
Tell them this:
When people say, “I could never solve it,”
they often mean, “I tried without a method.”
NIGHT WATCHMAN:
Also great.
RUBIK’S CUBE:
Tell them this:
The cube is not a test of intelligence.
It is a test of willingness to learn sequences—
and keep going when the first attempt fails.
NIGHT WATCHMAN:
That might help people.
RUBIK’S CUBE:
It has helped many.
NARRATOR:
Ebenezer glances at the cube label again—
as if seeing it now with new eyes.
He speaks, almost like he’s recording.
NIGHT WATCHMAN (as if into mic):
The Rubik’s Cube began as the “Magic Cube,” with a Hungarian patent filed in 1975. Test batches appeared in Budapest toy shops in 1977…
Wikipedia …and after toy-fair exposure and licensing, it became the “Rubik’s Cube” and launched internationally around 1980 with Ideal Toy Company’s distribution.
NARRATOR:
The cube is quiet.
NARRATOR:
Ebenezer smiles.
NIGHT WATCHMAN:
Now give me the “jaw-drop” math again.
NIGHT WATCHMAN:
I’m going to say it slowly—
like a spell.
RUBIK’S CUBE:
And then say this:
Despite that, any position can be solved in 20 moves or fewer in the standard move metric proven in 2010.
Kociemba
NIGHT WATCHMAN:
Forty-three quintillion…
and still, there’s a limit.
RUBIK’S CUBE:
Yes.
NIGHT WATCHMAN:
That’s the moral of the story right there.
RUBIK’S CUBE:
It is one of them.
NARRATOR:
The Night Watchman looks down at the cube.
And in the museum’s soft dark, he says something gentle—something like an apology.
NIGHT WATCHMAN:
I think…
I treated you like a prank, when I was young.
RUBIK’S CUBE:
Most people do.
NIGHT WATCHMAN:
But you’re not a prank.
RUBIK’S CUBE:
No.
I am a practice.
PAGE 14
NARRATOR:
Ebenezer returns the cube to its case—carefully, reverently.
NIGHT WATCHMAN:
I’m going to do something I never did as a kid.
RUBIK’S CUBE:
What is that?
NIGHT WATCHMAN:
I’m going to learn you properly.
Slowly.
One layer at a time.
VIEW-MASTER:
And that, my friends, is called character development.
NIGHT WATCHMAN:
Hush.
NARRATOR:
Ebenezer takes out his logbook—not to write down a security note—
but to write down something else:
A method.
A sequence.
A promise to his own attention span.
NIGHT WATCHMAN:
Cube?
RUBIK’S CUBE:
Yes, Ebenezer.
NIGHT WATCHMAN:
One more thing.
RUBIK’S CUBE:
Ask.
NIGHT WATCHMAN:
Why do you belong in a toy museum?
RUBIK’S CUBE:
Because toys are the first teachers of strategy.
Because play is the beginning of thought.
And because I am proof that a small object can carry a big idea.
NIGHT WATCHMAN:
Which is?
RUBIK’S CUBE:
That confusion is not the end.
It is the beginning—
if you stay with it.
NARRATOR:
The museum seems to relax after that, like it approves.
And the Night Watchman picks up his flashlight, returns to his rounds, and walks on—
a little more patient than he was an hour ago.
[SFX: FOOTSTEPS FADE. KEY RING JINGLE SOFTER.]
NARRATOR (CLOSING, WARM):
In a world that often feels scrambled,
the Rubik’s Cube offers a strangely gentle message:
There may be forty-three quintillion ways to be mixed up…
but there is also method.
There is also learning.
There is also the quiet joy of seeing order return—
not by luck,
not by magic,
but by persistence.
And if mathematicians could prove that any scramble has a solution within a known limit—twenty moves, in the standard metric—
then maybe you and I can believe something similar about our own lives:
that a hard problem is still a problem,
not a curse.
That progress is real, even when it’s slow.
That small turns, repeated, can bring you home.
Click
NARRATOR:
This has been Celebrate Creativity…
and Conversations with Toys.
I’m George Bartley—
and I’ll see you next time…
in the museum…
after dark.
[THEME MUSIC SWELLS, THEN FADES OUT.]